Monday, 24 October 2016

8086 Assembler Tutorial for Beginners

8086 Assembler Tutorial for Beginners(PART-1)


 This tutorial is intended for those who are not familiar with assembler at all, or have a very distant idea about it. Of course if you have knowledge of some other programming language (Basic, C/C++, Pascal...) that may help you a lot. But even if you are familiar with assembler, it is still a good idea to look through this document in order to study emu8086 syntax. It is assumed that you have some knowledge about number representation (HEX/BIN), if not it is highly recommended to study
Numbering Systems Tutorial before you proceed.


What is an assembly language?

Assembly language is a low level programming language. You need to get some knowledge about computer structure in order to understand anything. The simple computer model as I see it: 

The system bus (shown in yellow) connects the various components of a computer. 

The CPU is the heart of the computer, most of computations occur inside the CPU.


RAM is a place to where the programs are loaded in order to be executed.

GENERAL PURPOSE REGISTERS 8086 CPU has 8 general purpose registers, each register has its own name:
· AX - the accumulator register (divided into AH / AL).
· BX - the base address register (divided into BH / BL).
· CX - the count register (divided into CH / CL).
· DX - the data register (divided into DH / DL).
· SI - source index register.
· DI - destination index register.
· BP - base pointer.
· SP - stack pointer. Despite the name of a register, it's the programmer who determines the usage for each general purpose register. The main purpose of a register is to keep a number (variable). The size of the above registers is 16 bit, it's something like: 0011000000111001b (in binary form), or
12345 in decimal (human) form. 4 general purpose registers (AX, BX, CX, DX) are made of two separate 8 bit registers, for example if AX= 0011000000111001b, then AH=00110000b and AL=00111001b. Therefore, when you modify any of the 8 bit registers 16 bit register is also updated, and vice-versa. The same is for other 3 registers, "H" is for high and "L" is for low part. Because registers are located inside the CPU, they are much faster than memory. Accessing a memory location requires the use of a system bus, so it takes much longer. Accessing data in a register usually takes no time. Therefore, you should try to keep variables in the registers. Register sets are very small and most registers have special purposes which limit their use as variables, but they are still an excellent place to store temporary data of calculations.

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